Constraints

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XWA is a rather old game and hence has a certain number of constraints and limits to consider, when creating content for it. For a few years, some of these limits have been loosened or completely removed through the aid of patches and hooks created by JeremyaFr. The section will therefore feature the constraints in both patched and unpatched XWA.

OPT limits

Constraint Un-patched Patched consequence
Model dimensions ~27 km OPT will disappear when in sight
Number of meshes p. OPT 49 - 51 255 Superfluous meshes won't show
Number of vertices p. mesh 512 >2000
Number of quad-faces p. mesh soft limit at ~200, depends on texture mapping Trinagling to infinity
Number of tri-faces p. mesh soft limit at ~500, depends on texture mapping. ~2000 Trinagling to infinity
Number of textures p. OPT 100 1024
Texture resolution any power of 2, up to 256x256 4096x4096 and above) Game crashes
Texture color depth 8Bit (256 colors) 32Bit Game crashes
Number of hardpoints 127 Superfluous hardpoints not active
Number of engine glows 16 255 Superfluous engine glows not showing

Mission constraints

Constraint un-patched patched consequence
Objects per Region 96 192 Objects not showing?
Objects per Mission 192 Objects not showing?

Frontend/UI Constraints

Constraint un-patched patched Consequences
FrontEnd Image color depth 8bit (256 colors)
Backdrop resolution any power of 2, up to 256x256 any power of 2, up to 512x512
Skirmish Pic resolution 180x180
Ship Icon resolution 32x32
Map Icon resolution 16x16
Mission Pic resoution 256x256
Battle Pic resolution 512x256