The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
XWA is a rather old game and hence has a certain number of constraints and limits to consider, when creating content for it. For a few years, some of these limits have been loosened or completely removed through the aid of patches and hooks created by JeremyaFr. The section will therefore feature the constraints in both patched and unpatched XWA.
OPT limits
Constraint
|
Un-patched
|
Patched
|
consequence
|
Model dimensions
|
~27 km
|
|
OPT will disappear when in sight
|
Number of meshes p. OPT
|
49 - 51
|
255
|
Superfluous meshes won't show
|
Number of vertices p. mesh
|
512
|
>2000
|
|
Number of quad-faces p. mesh
|
soft limit at ~200, depends on texture mapping
|
|
Trinagling to infinity
|
Number of tri-faces p. mesh
|
soft limit at ~500, depends on texture mapping.
|
~2000
|
Trinagling to infinity
|
Number of textures p. OPT
|
100
|
1024
|
|
Texture resolution
|
any power of 2, up to 256x256
|
4096x4096 and above)
|
Game crashes
|
Texture color depth
|
8Bit (256 colors)
|
32Bit
|
Game crashes
|
Number of hardpoints
|
127
|
|
Superfluous hardpoints not active
|
Number of engine glows
|
16
|
255
|
Superfluous engine glows not showing
|
|
|
|
|
Mission constraints
Constraint
|
un-patched
|
patched
|
consequence
|
Objects per Region
|
96
|
192
|
Objects not showing?
|
Objects per Mission
|
192
|
|
Objects not showing?
|
|
|
|
|
Frontend/UI Constraints
Constraint
|
un-patched
|
patched
|
Consequences
|
FrontEnd Image color depth
|
8bit (256 colors)
|
|
|
Backdrop resolution
|
any power of 2, up to 256x256
|
any power of 2, up to 512x512
|
|
Skirmish Pic resolution
|
180x180
|
|
|
Ship Icon resolution
|
32x32
|
|
|
Map Icon resolution
|
16x16
|
|
|
Mission Pic resoution
|
256x256
|
|
|
Battle Pic resolution
|
512x256
|
|
|