OPTing: Revision history

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14 February 2023

  • curprev 21:3421:34, 14 February 2023Forceflow talk contribs 432 bytes +432 Created page with "This section contains everything about OPTing, i.e. the process of turning model and textures into an ingame XWA object (.opt). This includes: * Importing the model * Defining hitzones and explosion types * Importing and mapping textures * Adding illumination & transparency * Adding hardpoints * Adding engine glow * Adding transformation animations * Adding Cockpit POV (for flyable craft) * Adding LOD models Category:OPTing"