OPTing: Difference between revisions
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(Created page with "This section contains everything about OPTing, i.e. the process of turning model and textures into an ingame XWA object (.opt). This includes: * Importing the model * Defining hitzones and explosion types * Importing and mapping textures * Adding illumination & transparency * Adding hardpoints * Adding engine glow * Adding transformation animations * Adding Cockpit POV (for flyable craft) * Adding LOD models Category:OPTing") |
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Latest revision as of 21:34, 14 February 2023
This section contains everything about OPTing, i.e. the process of turning model and textures into an ingame XWA object (.opt). This includes:
- Importing the model
- Defining hitzones and explosion types
- Importing and mapping textures
- Adding illumination & transparency
- Adding hardpoints
- Adding engine glow
- Adding transformation animations
- Adding Cockpit POV (for flyable craft)
- Adding LOD models